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Age of Empires III: Complete Collection rating system frequently asked questions


Have a question about the rating system in Age of Empires III: Complete Collection? Check here for answers to common questions.

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What’s the Power Rating system and how does it work?

  • The Power Rating system is a skill-based system where players are assigned a title and a level.
  • All players start off as Conscript level 0.
  • The highest level is 50.
  • The results of your games, your opponent's level, your Home City level compared to that of your opponent and other variables are factored into your level.
  • Titles are assigned by level, but there is no guarantee that every Rank Title will be represented. You can see a list of ranks in the section “What are ranks and how do they work?” Any rated game will affect your Power Rating. This includes both quick search and custom games.
  • In team games, the Power Rating increase/decrease is the same for all team members.
  • The system attempts to quickly get you to the level it thinks you’re at. As such, new players will move through the ranks extremely quickly and should reach their rank within 10 or so games.
  • Point traders will be banned!

Where can I see my rating?

  • You can see your rating in various locations, including:
    • On the ESO Home City tab
    • When mousing over an avatar
    • On the map-loading splash screen
    • On the Power Rating ladder, which shows the top 1,000 rated players.

Note The Power Rating ladder isn’t seasonal like the other ladders; it doesn’t expire every few months.

What are the rankings and current level ranges?

A listing of the Power Rating ranks and the corresponding level required to achieve the ranks can be found in the section “What are ranks and how do they work?”

Is there a rating decay system?

Yes. Players who have a Power Rating level of 26 or greater will be subject to the rating decay system. This means that players who don’t play a rated game within a set period of time will lose rating points due to their inactivity. The period of time varies: players who are levels 26–36 need to play one game every two weeks, and players who are levels 37–50 need to play one game per week to avoid having their rating decayed.

Where can I get more information about how ratings are calculated?

A more detailed explanation about how rating is calculated can be found here.

I haven’t played a game in over a year and now when I log in, my stats don’t include my old games. Why is that?

Your stats are purged after a period of user inactivity. This means that if you haven’t played in over a year, your wins/losses may have been purged.

I’ve been playing games, but I'm not getting any XP/wins. What’s wrong?

First make sure that the game you play meets the requirements for XP/rated; the requirements are listed in the readme.rtf file.

Note You need to have at least 2 human players in a game to receive any XP on ESO, and in order to receive wins/losses, you need to have only human players arranged in even teams.

I won a game but received a loss. What’s wrong?

We’re investigating a possible issue with ESO whereby if a player disconnects from a game, either intentionally or not, it can cause the ESO stats to be incorrectly reported. We’re working diligently to resolve this.

In the meantime, if you feel you were cheated, contact Xbox Support to report it.

What is Probable Skill?

Probably Skill is the average skill level of the player before the game.

What are points and how do they work?

Your points represent where you are on the skill ladder. You get points for wins and lose points for losses. The number of points that you win or lose for a specific game depends on several factors, including the ranking points of the player(s) you’re playing against. Similar to other rating systems, high-level players gain very few points for defeating players of a significantly lower level, and therefore will advance in rank very slowly if these are the types of players that they seek out.

What is the “K” variable for?

This variable determines how much of an impact you want variance to have.

What is variance and how does it work?

Each player is assigned a level of variance when they start playing. This number starts high, representing the system's lack of familiarity with your actual skill level to start with. As you play more games, this number will get smaller as your rating is refined. This number is largely responsible for the big jumps up or down that your rating can initially take. These jumps decrease as you play more games.

How do Home Cities work?

Home Cities are divided into three tiers, much like the cards in your deck. A player using a level 1 Home City is at a disadvantage when playing against a level 40 Home City, so that player should earn more points if they win. The reverse is also true, so the player with the level 40 Home City will lose slightly more points if they lose this matchup. The tiers are broken down like this:

  • Tier/Home City Levels
  • Tier 1: 0–9
  • Tier 2: 10–24
  • Tier 3: 25–100+

The players in each of the tiers have access to cards that are considered equally powerful. The Home City factor cancels out if you’re playing someone who’s using a Home City in the same tier as you, since we assume you have the best cards for your level.

What are civilisation tiers and how do they work?

The Power Rating system rates the civilisations in tiers. When playing a multiplayer game, the civilisation you use is also rated in that game.

All Spanish players, for example, will affect the ranking of the Spanish civilisation by winning or losing games. The civilisation ranking looks something like this (only two civilisations are used to keep the example simple):

  • Spanish Tier 3 (levels 25+)
  • Spanish Tier 2 (levels 10–24)
  • British Tier 3
  • British Tier 2
  • Spanish Tier 1 (levels 0–9)
  • British Tier 1

This ranking is dynamic and updating constantly throughout the day, adjusting to game results.

In the example above, Spanish Tier 3 (levels 25+) is rated the highest, while British Tier 1 (levels 0–9) is rated the lowest. A player using a higher-ranked civilisation who defeats a player using a lower-ranked civilisation will gain slightly fewer points, and vice versa, the idea being that players who use the civilisation that wins the most will be more likely to win the game, and so will earn fewer points.

What are ranks and how do they work?

We use your skill level, which is points rounded up to the nearest integer, to assign you a rank title that represents your skill. The rank ladder looks like this:

Skill Level/Rank Title

  • 50 Field Marshal
  • 47–49 General
  • 44–46 Lieutenant General
  • 41–43 Major General
  • 38–40 Brigadier
  • 35–37 Colonel
  • 32–34 Lieutenant Colonel
  • 29–31 Major
  • 26–28 Captain
  • 23–25 1st Lieutenant
  • 20–22 2nd Lieutenant
  • 17–19 Master Sergeant
  • 14–16 Sergeant
  • 11–13 Corporal
  • 8–10 Lance Corporal
  • 3–7 Private
  • 0–2 Conscript

Why not use the ELO system?

We have used a 1,600-based ELO rating system for our past games and have switched to the new Power Rating system for Age of Empires III.

Why the change?

The ELO system starts players at 1,600 points, and below-average players end up dropping below that mark right away. This can be very discouraging to players who may improve over time and could turn them off of competitive play completely.

Additionally, the number of points lost by a player who is rated 2,000+ on ELO when they play against someone who is 100 points below is substantial. However, a difference of 100 points often doesn’t mean a substantial difference in ability, so highly rated players have nothing to gain and everything to lose.

With the Power Rating system, high-ranked players will still lose ground, but the results are not nearly as catastrophic to their ranking.

Note A player who goes into negative points is still displayed as a Conscript and is still level 0. They aren’t making progress, but they aren’t being visibly set back (unless they happen to figure out what the points mean in their HC tab.)

Looking at it another way, you have to work your way up to becoming average in the Power Rating system, so for less-skilled players, it still rewards them, unlike ELO. The majority of players will be gaining levels, not going into negative points.

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