If you can’t join online games or hear other players in games or chat, you might have a Network Address Translation (NAT) problem. If you have NAT problem, you’ll see a NAT warning icon or error when you test your Xbox LIVE connection.
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NAT, or Network Address Translation, is a networking concept that allows your router to share a single IP address across multiple devices. Instead of your Internet service provider (ISP) assigning an IP address to every device that connects to the Internet, NAT allows your ISP to assign a single IP address to your router. The router then manages a set of IP addresses for all the devices on your home network. For more information, see NATs and Xbox LIVE.
When you have a NAT warning, you might experience the following symptoms:
Some things to be aware of:
To find out if you have a NAT problem, test your connection. Here’s how:
If you get a NAT error, you might not be able to join certain games or hear other players when playing games online.
To resolve the NAT problem, try the following solutions.
Now test your connection again as described above. If you still receive a NAT warning, please try the next solution.
Universal Plug and Play (UPnP) is a standard that helps routers communicate effectively.
If your router or gateway supports UPnP, make sure this setting is turned on. Refer to your hardware documentation for help turning on UPnP. Most hardware manufacturers have websites that include support information.
If you change the UPnP setting on your network hardware, restart your hardware and test your Xbox LIVE connection.
If you still receive a NAT warning, please try the next solution.
Your router or gateway might be having problems sharing an Internet connection. To see whether this is true, try simplifying your setup. Do one of the following:
Now test your connection again as described above. If you do not receive a NAT warning after simplifying your setup, it suggests that the router is having problems handling multiple connections. To try to fix the problem, please go to the next solution.
Your network hardware or firewall might be blocking communication with the Xbox LIVE servers.
If you're connected to a network through your workplace or a college, ask the network administrator to open the following ports:
If you’re not connected to a workplace or college network, you need to open network ports on your network hardware. There are two ways to open network ports: port triggering, and port forwarding. Port triggering is the quickest way to open network ports, however, not all routers support port triggering. Check your router documentation to find out if port triggering is supported. If your router does not support port triggering, try port forwarding.
When you set up port triggering on your router, you need to trigger the following ports:
Typically, you need to set the following for each port that needs triggering:
‘Application name:’ Xbox LIVE ‘trigger port’ to UDP 88 and ‘forwarded port’ to UDP 88
Refer to your router documentation for information on how to set up port triggering.
Part 1: Switch to manual IP settings
Before opening ports on your network hardware, you need to get the IP settings from your computer and then use those IP settings on your Xbox 360 console.
Get your computer’s IP settings
Now you need to set your console’s IP settings.
Set your console’s IP settings
Part 2: Open ports on your router or gateway
Next, open ports on your router or gateway so that your network hardware can communicate with the Xbox LIVE servers.
Open ports on your router or gateway
A resource that might help you open ports on your router the Port Forward website. Go to the Port Forwarding Guides for Xbox LIVE 360 page to find instructions for your router.
For more help with opening network ports, contact whoever provides support for your router, such as your Internet service provider or router manufacturer.
Router manufacturers
ASUS
Belkin
Buffalo Technology
Linksys by Cisco
D-Link
NETGEAR
SMC Networks
Tenda
ZyXEL
Microsoft disclaims any and all liability arising out of your use of the third-party companies, software, solutions, services and training listed on the site. All software, solutions, services and training are provided "as is" and without warranty unless provided by the authoring third-party company.
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