The Network screen is the place you come to for everything that involves your consoleβs ability to connect to Xbox Live, play multiplayer games, and troubleshoot general network performance issues.
To get to the Network screen:
The Network screen is divided into three columns. This page describes network settings options that are available from each of these columns.
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This column features options for setting up a new connection or modifying the existing connection for your home networking devices. You can select from three buttons in column one.
Set up wireless network
If your Xbox One isn't currently connected to the Internet, or if you want to change wireless access points, select Set up wireless network. Selecting this button deletes any current wireless settings and prompts you to set up a new wireless device.
Xbox One doesn't save old device information, allowing you to completely wipe out old settings and start new each time. This saves you from accidental manual entries that could cause issues on a new network.
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Scenario: You've set up your console's network connection at your house, but you're going to visit a relative and want to take your Xbox One. When you get to your new location, select Set up wireless network, select the appropriate router from the list of devices, enter the password, and connect to the network. When you return home and plug in your Xbox One, you won't automatically connect to your network, because establishing the new connection wiped out your home router's information. Select Set up wireless network, select your router from the device list, and enter your password. Now the previous router information has been deleted and Xbox One will remember your home device's settings.
Advanced settings
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The Advanced settings screen is generally used only by technical users or support. If you've set up your home network to use Static IP addresses, or you want to manually configure your DNS settings, or you need to set up MAC spoofing (changing the Media Access Control address of the network interface on your networked device), select Advanced settings to manually configure your network.
Go offline
The Go offline option is for the offline gamer.. If you are connected to the wired network, only have to disconnect the LAN cable from the back of the console to go offline. However, if you use a wireless connection, the only way to disconnect is to go to the Network screen and select Go offline.
Note If you go offline, you'll occasionally have to connect to Xbox Live to get the latest system update so that you can play a newly released game
This column displays the current status of your network connection.
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Why NAT is important
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OPEN NAT |
MODERATE NAT |
STRICT NAT |
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With an OPEN NAT type, you're able to play and host multiplayer games with people who have any NAT type on their network. |
With a MODERATE NAT type, you're able to play multiplayer games with some people; however, you might not be able to play with others, and normally you won't be chosen as the host of a match. |
With a STRICT NAT type, you're only able to play multiplayer games with people who have an OPEN NAT type. You can't be chosen as the host of a match. |
Notes
Column three offers options for troubleshooting your network performance. This column of buttons is specifically used to troubleshoot any issues related to your network connection.
Test network connection
If you can't connect to Xbox Live, you can begin troubleshooting by using this test. The Test network connection test verifies that you're connected to your networking devices and that you can reach the Internet.
If you see any error message after you run this test, see the Xbox One Network Connection Error Solution for troubleshooting help.
If you see the message βIt's all good, your console is now connected to the Internet,β check the Xbox Live Service Status to see if there's an issue with the service.
Test multiplayer connection
If you experience lag, random disconnects, or other game-related network issues, this test helps you identify the issue and works to resolve it. Test multiplayer connection tests anything that might affect your experience while multiplayer gaming on Xbox Live, including IP address, download and upload speeds, packet loss, latency, and MTU (see the Detailed network statistics section below for definitions).
If you see any error message after you run this test, see the Xbox One Multiplayer Connection Error Solution.
For more help, see the following pages:
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This screen displays the following information:
Note When content is transferred on the Internet, it's wrapped in packets. This tests your ability to receive the proper number of packets sent. The causes of packet loss include inadequate signal strength at the destination, natural or human-made interference, excessive system noise, hardware failure, software corruption, or overburdened network nodes. Often, more than one of these factors is involved.
If you see more than 5% packet loss, try troubleshooting your console using the Xbox One Network Connection Error Solution.
Bandwidth usage
On this screen, the left column shows the current bandwidth usage for the console. In the Time period section, it also shows the bandwidth for a set date range. You can change the end date for this date range by selecting Reset period on this day.
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The middle column shows the estimated bandwidth usage for the past 12 hours, and the right column shows the estimated bandwidth for recent months.
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